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EGM-Scores..... UPDATE

Wie gestern versprochen, kommen hier die noch fehlenden GameCube Ratings und die Kommentare der verantwortlichen Reviewer zum SFA-Test:

NASCAR Thunder 2003: 9.0 | 9.0 | 9.0
4*4 Evo: 4.0
Need for Speed: HP2: 6.5 (der PS2 Version wurden 2* 9.0 und einmal 9.5 gegeben)
Crash Bandicoot: Wrath of Cortex: 6.0

Hier nun die pers. Meinungen:

Playing „Star Fox Adventures" thoroughly messed with my brain. One minute it’s Zelda déjà vu, solving puzzles deep in a dungeon, then a level of classic Star Fox shooting mayhem, only to be followed-up by a Rare-style cutscene featuring a wise cracking cartoon bird. It’s a bizarre mishmash of clashing styles, concepts and gameplay that, despite being all over the map, is still a must-play title. When I first started playing, however, I had my doubts. The first few hours suffer from poor pacing an an over abundance of merial fetch quests. Thankfully, once you started exploring vast dungeons in search of Spellstones an Krazoa Spirits, the game hits ist strideand it’s all good from that point onward. (The later level designs totally make up for the dull opening sections.) The quest is long (20 hours +), sufficiently challenging and rewarding. Visually, you’d never know that this one was once an N64 title - it’s one of the sweetest looking games I’ve ever seen. The graphics are simply phenomenal, utilizing every special effect at the ‘Cube’s disposal. The gameplay harkens back to the N64 days, specifically, the two Zelda games.The control mimics that of Link’s beloved quests perfectly, and that’s a good thing. I suggest all Zelda fans give SFA a chance and stick with it. Overall it’s a highly polished effort. (Special note: If you, unlike me, talking foxes are sexy, add two points to my score.)
- Shane Bettenhausen (vergab 8.0)

SFA looks great, but its fresh visuals are quickly spoiled by the same-old-collect-a-bunch-of-items-ad-nauseum gameplay. Rare’s recycled for years. Dino Planet’s inhabitants can’t seem to do a damn thing by themselves (no wonder they were so easily enslaved). SFA’s boring, tension-less story doesn’t help matters either, and the lack of help for puzzles makes them more frustrating than fun. Not even the flying bits save this from mediocrity - they’re too short and feel tacked on. And why the hell do I have to hear the same Slippy/Peppy/Gen. Pepper babble in every submenu, every time I access it? Skip this adventure and wait for Zelda.
- Chris Johnston (vergab 4.5)

As 3D adventures games go, SFA is near the top of ist class. While it doesn’t exactly break new grounds (Rare games, er, rarely do) the execution is simply impeccable. From Fox’s fluid, Kilik-y (from „Soul Calibur") fighting style, to the variety of weapon upgrades and all the clever uses of your dino sideclick, SF gives you plenty of cool things to do in this sprawling epic. Minimizing frustration, Fox auto-jumps (taken straight from Zelda) and ledge grabs with the best of ‘em. Graphically, the game is a work of art. Only a few years ago visuals like thes would pass for a Pixar movie. Clunky interface issues aside, SFA is a stunning addition to the series.
- James "Milkman" Mielke (vergab 9.0)

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projectD @21.Oktober.2002 - 22:58 Uhr - Weitersagen: Facebook Twitter

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