
Erklärung von Slightly Mad Studios zur Project Cars Verzögerung
In einem Interview mit Eurogamer erklärt Creative Director Andy Tudor warum die Version für die Wii U auf 2015 verschoben wurde. Er versucht die erhitzen Nintendo-Gemüter zu beruhigen und begründet die Verzögerung mit den eigenen Ansprüchen an das Spiel. Und um diesen auch auf der Wii U gerecht zu werden, bräuchte man eben einfach noch etwas mehr Zeit. Man ist sich bewusst, dass Besitzer der Konsole nach einem Spiel wie Project Cars gerade zu lechzen, da es einfach nichts vergleichbares auf dem System gibt. Es handle sich einfach nur um eine entwicklungsbegründete Verzögerung und keine Verschwörung oder ähnliches.
The Wii U version of Project Cars still exists, even though it was pushed back to next year. "We obviously delayed until 2015, and there were some passionate people who got in touch with us about that," says Tudor. "There's no conspiracy here - we announced the Wii U very early on in our development cycle, and some people think because we've been working on it a lot longer so it should be out now. The Xbox One version looks wicked, the PC version looks awesome, so does the PS4 version. It's not our goal to rush the Wii U version and have it not look as good as the other ones. "The Nintendo fans we've got are crying out for a game like this. They don't really have that experience currently, and there hasn't really been anything like it on Wii previously. It's not our job to disappoint those guys. So when we say the Wii U version is delayed in 2015 because we need a little more time, that's all it is. We just want to make sure it's of the same standard of all the other games. To do that, we just need a little more time. I've seen the Wii U version, I've seen it quite regularly. It's got dynamic time of day, weather - it looks phenomenal. And the actual console itself is quite good."