Umgebungs-Übersicht in Bullshots:
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Neue Infos aus der Famitsu zur Charge Axe und diesem Schlangen-Wyvern:
About the Charge Axe in MH4.
So in today's Famitsu then fully explained the new weapon, the Charge Axe. Similar to the Switch Axe, it has two modes: sword and axe.
Sword mode shares many of the same basic moves as SNS so they stated that you could approach it in much the same way. It also has a charge combo where you pause for a second to gather strength, then do a two-hit combo that does not only a lot of damage, but charges your axe more than normal attacks do. Instead of rolling around like SNS, after each attack you can do a side step, similar to Switch Axe and Lance.
On the top left of the screen are 5 bins (like a gunner) that are empty. As you attack with the sword, you will gather energy and eventually the bins will glow yellow. If you use your charge-up move at that point, 3 bins will fill up, or you can keep on attacking and the bins will glow red. At this point you need to charge them up (will charge all 5 bins). If you do not, you will overheat and all your attacks will bounce off the monsters. Likewise, if you charge-up and have no energy built up (oops!) then you will be left open for quite some time as your hunter pays for his mistake.
During attacks you can switch over to Axe mode.
In Axe mode, it plays out similar to the Axe mode in Switch Axe, but the movement speed is slow. This is really a finisher, big one-hit mode. You have an upward swing that goes way up (maybe to hit monsters on terrain above you?), and a downward strike. The big thing is the elemental discharge. Similar to Switch Axe’s sword mode, you can unleash a powerful attack, only this time it uses the bins that you charged up. The effect of the elemental discharge depends on the weapon’s bin type. In the magazine they introduced two: the KO bin and Elemental bin. The KO has more knockout power than a hammer. The elemental one just does massive elemental damage along with the physical damage. If you have enough energy to do the elemental discharge combo, it will end in an uber powerful finisher. After you do the crazy ass finisher, you will switch automatically back into sword mode.
That’s it! The reach on the sword is a little longer than SNS and the shield appears to be stronger. My assumption is they will balance the SNS with this by making the SNS more powerful elemental-wise. Time will tell.
Übersetzungsquelle:
http://www.twitlonger.com/show/n_1rjms5n
About the new snake monster, Garara Ajara.
In today’s Famitsu they introduced the new snake monster Garara Ajara. The nickname is something like the ‘constricting snake wyvern’. It looks like a snake, but has short legs to move around with (think Lagicrus Sub).
Garara’s main thing is that it will circle the hunter and then constrict up like a boa constrictor, so I guess you need to make sure it’s not circling you and if it is, get the hell out of there. They do hint that although there appears to be no way out once it circles you that there is. My assumption is you can attack it’s neck/chest so that it frees up.
It can also go into the ground and pop up and snap at you. It uses it’s long tail like a whip to perform a single, powerful attack that has long reach.
The other main feature is that Garara has nerve poison in its teeth. If it snaps at you with them and lands a hit, you will instantly be paralyzed. At this point it will follow up and attack you.
The final cool thing about Garara is that it has hard scales that go up its body. Like a rattlesnake, it will vibrate them and send out a loud sound (shockwave) that will cause your hunter to crouch and hold their ears (like a scream), leaving you open to an attack. At times it will shoot off one of its scales, which will fly off and become planted into the ground. What this does is increase the range of the sound wave when it decides to use that attack.
That’s it! So we get a rattlesnake-like monster to deal with—fun! Can’t wait to cut its tail off!
Übersetzungsquelle:
http://www.twitlonger.com/show/n_1rjmsb2
Gibt auch noch ein paar Artworks auf der offiziellen Website zu finden:
http://www.capcom.co.jp/monsterhunter/4/world.html
Diese Axt klingt wirklich sehr interessant. Vor allem das man quasi zum fliegenden Wechsel von Schwert zu Axt gezwungen wird. Dagegen ist die Morph-Axt ja langweilig.
btw.
Was halten die MH3U-Neuling eigentlich bisher vom gezeigten von MH4?
Hier nochmal die Trailer: