Miyamotos Frau ist also "schuld" an Nintendos "expanding the gaming population"-Philosophie, die zur in weiten Teilen (zumindest gefühlten) Vernachlässigung der Cores geführt hat.. Interessant..
Hätt sie Ocarina of Time nur mal ne Chance gegeben.
Miyamoto: I know. My kid was in the upper grades of elementary school… Oh, that's right; one thing I remember very well from that time was when my wife saw our child playing Ocarina of Time. She said, "When I'm just looking at it, I think it's pretty, but I'd never want to try it." I thought, "Something has to be done about this!" (laughs).
Iwata: Yes, I remember that (laughs).
Miyamoto: I mean, she'd never really cared about games at all before, and here she was, finally showing an interest, and yet… It felt as though a customer had come right up to the entrance, but then she'd turned around and gone back home.
Iwata: The roots of your later "expanding the gaming population" concept can be traced to that incident, right?
Miyamoto: They can (laughs). I thought, "No! I was so close!" That's what started it.
Gleichzeitig sind solche Aussagen natürlich auch irgendwie sympathisch.
